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Crimson Operative [126] [Marvel Super Heroes] [Non-Foil]

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Crimson Operative [126] [Marvel Super Heroes] [Non-Foil]

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
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From $0.10

Original: $0.35

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Crimson Operative [126] [Marvel Super Heroes] [Non-Foil]—

$0.35

$0.10

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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.