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Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]

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Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]

Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Original: $0.35

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Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]—

$0.35

$0.10

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Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)